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Volume 35, Numbers 3 & 4, 1996
MIT Media Lab
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Programmable Bricks: Toys to think with - References

by M. Resnick, F. Martin, R. Sargent, and B. Silverman

Cited references

  1. H. Abelson and A. diSessa, Turtle Geometry: The Computer as a Medium for Exploring Mathematics, MIT Press, Cambridge, MA (1980).
  2. W. Wright, SimCity, Maxis, Orinda, CA (1990).
  3. P. Wellner, W. Mackay, and R. Gold, "Computer Augmented Environments: Back to the Real World," Communications of the ACM 36, No. 7, 24-26 (July 1993).
  4. M. Weiser, "The Computer for the 21st Century," Scientific American 265, No. 3, 94-104 (September, 1991).
  5. S. Elrod, R. Bruce, R. Gold, D. Goldberg, F. Halasz, W. Janssen, D. Lee, K. McCall, E. Pedersen, K. Pier, J. Tang, and B. Welch, "Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations, and Remote Collaborations," Proceedings, ACM Conference on Human Factors in Computing Systems, ACM Press, New York (1992), pp. 599-607.
  6. M. Weiser, "Some Computer Science Issues in Ubiquitous Computing," Communications of the ACM, 36 No. 7, 25-26 (July, 1993).
  7. P. Wellner, "Interacting with Paper on the Digital Desk," Communications of the ACM 36, No. 7, 87-96 (July, 1993).
  8. S. Papert, "Situating Constructionism," I. Harel and S. Papert, Editors, Constructionism, Ablex Publishing, Norwood, NJ (1991).
  9. M. Resnick, S. Ocko, and S. Papert, "LEGO, Logo, and Design," Children's Environments Quarterly 5, No. 4, 14-18 (1988).
  10. M. Resnick, "Behavior Construction Kits," Communications of the ACM 36, No. 7, 64-71 (July 1993).
  11. S. Papert, Mindstorms: Children, Computers, and Powerful Ideas, Basic Books, New York (1980).
  12. B. Harvey, Computer Science Logo Style, MIT Press, Cambridge, MA (1985).
  13. V. Braitenberg, Vehicles, MIT Press, Cambridge, MA (1984).
  14. N. Granott, "Puzzled Minds and Weird Creatures: Spontaneous Inquiry and Phases in Knowledge Construction," I. Harel and S. Papert, Editors, Constructionism, Ablex Publishing, Norwood, NJ (1991).
  15. D. Hogg, F. Martin, and M. Resnick, "Braitenberg Creatures," Epistemology and Learning Memo 13, MIT Media Laboratory, Cambridge, MA (1991).
  16. M. Resnick, Turtles, Termites, and Traffic Jams, MIT Press, Cambridge, MA (1994).
  17. F. Martin, Children, Cybernetics, and Programmable Turtles, master's degree thesis, MIT Media Laboratory, Cambridge, MA (1988).
  18. M. Bourgoin, "Children Using LEGO Robots to Explore Dynamics," I. Harel, Editor, Constructionist Learning, MIT Media Laboratory, Cambridge, MA (1990).
  19. The World Wide Web site for the Programmable Brick is at http://el.www.media.mit.edu/groups/el/projects/programmable-brick/.
  20. M. Crichton, Jurassic Park, Alfred A. Knopf, New York (1990). The 1993 movie based on the book was directed by Steven Spielberg.
  21. F. Martin, Circuits to Control: Learning Engineering by Designing LEGO Robots, Ph.D. dissertation, MIT Media Laboratory, Cambridge, MA (1994).
  22. R. Borovoy, M. McDonald, F. Martin, and M. Resnick, "Things That Blink: Computationally Augmented Name Tags," IBM Systems Journal 35, Nos. 3&4, 488-495 (1996, this issue).
  23. R. Sargent, M. Resnick, F. Martin, and B. Silverman, "Building and Learning with Programmable Bricks," Y. Kafai and M. Resnick, Editors, Constructionism in Practice, Lawrence Erlbaum, Mahwah, NJ (1996).
  24. S. Papert and C. Solomon, "Twenty Things to Do with a Computer," Artificial Intelligence Memo 248, MIT Artificial Intelligence Laboratory, Cambridge, MA (1971).
  25. W. D. Hillis, "Ten Things to Do with a Better Computer," unpublished memo available from MIT Artificial Intelligence Laboratory, Cambridge, MA (1975).
  26. W. D. Hillis, The Connection Machine, MIT Press, Cambridge, MA (1985).
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