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History an Martin,
F. (2000, 1 December) "To
Mindstorms and Beyond: Evolution of a Construction Kit for Magical
Machines." [Digital video recording.] Colloquium #2 for Martin,
F., Mikhak, B., Resnick, M. Silverman, B. and Berg, R. (2000) To
Mindstorms and Beyond: Evolution of a Construction Kit for Magical
Machines. This
is the paper from which the videotaped talk above (Martin, 2000) gets its
name. A more organized and scholarly description of the ideas and
prototypes which led to the development of the Lego RCX, as well as a look
ahead at what the MIT Media Lab team is developing along the same lines. Papert,
S. (1980) Mindstorms:
Children, Computers and Powerful Ideas (Second Edition, 1993).
Seymour Papert is a protégé of the famed child psychologist Jean
Piaget, and a co-founder of the Media Lab at MIT. When personal computers
first became affordable, Papert saw the new machines as a means to help
children learn critical thinking schools in a way that was not previously
possible. He also believed that the process of learning to speak the
language of computers would change the way children learned in other
areas. Papert invented the computer language LOGO to test some of his
theories. LOGO was the original programming language for the Lego RCX (the
robotics ‘brain’) and the RCX was invented at the Media Lab under
Papert’s direction. This book provides an important history of and
introduction to the theories by which the Lego Robotics system was
created. Papert,
S. (1993) The Children’s Machine:
Rethinking School in the Age of the Computer.
Over a decade after writing Mindstorms, Papert provides a critique
of the use of computers in schools, providing harsh criticism along with
stories of individual innovation and success. Papert updates his vision
for the integration of technology in schools, providing a important
context for the continued use of the Lego Robotics system in educational
settings. Papert,
S. (c. 1999) Ghost in the Machine:
Papert discusses his opinions on technology, teaching and learning. Rieber,
L. (2004) Microworlds. Handbook of Research on Educational and Communications
Technology, David Jonassen, ed. This
chapter discusses the use of LOGO and related languages to create
simulations of natural phenomena, such as the growth of an ant colony or
the flow of rush hour traffic past a constriction in the road. Papert
promoted the use of type of simulation as a learning exercise, where
students could control different variables (availability of food, cars per
hour, etc.) and see the results over time. The article discusses the
history and theoretical background of the use of microworlds in
educational settings. Papert is referenced frequently, since he originally
proposed the idea in his book, The Computer In School: Tutor, Tool, Tutee (1980) Resnick,
M. and Silverman, B. (2005) Some
Reflections on Designing Construction Kits for Kids
Retrieved from http://web.media.mit.edu/~mres/papers/IDC-2005.pdf
Application
of Lego Robotics in the Classroom Järvinen,
E (1998) The Lego/Logo Learning Environment in Technology Education: An Experiment
in a Finnish Context. Journal of Technology Education, 9:2
In making the case for a constructivist educational program
Jarvinen explores the problem-solving behavior of students and teachers in
a Finnish school. The groups use the Lego/LOGO system, a predecessor to
the Lego RCX system. This study, completed within the last 10 years, helps
provide a more current context for the use of Lego and Logo in classrooms.
Much of the literature written about LOGO was done in the 1980s, and
focuses on the Apple II line of personal computers. Martin,
F., Martin,
F.,
Fred Martin and his associates, in collaboration with St.
Patrick’s College in Mauch,
E. (2001, March/April) Using Technological Innovation to Improve the
Problem-Solving Skills of Middle School Students. Clearing House,
74:4, 211-214
This scholarly article falls is not quite a formal research study,
but does provide a systematic description and analysis of a Lego robotics
unit taught to middle school students.
This article for using Lego robotics and similar tools in upper
elementary classrooms. The author provides a solid foundation for a
teacher new to the subject, including a section on interdisciplinary
connections and assessment. Current
Trends and Related Information DeMeis,
R (1998, September 7) LEGOs bring robotics to the classroom. Design
News, 54:17, p58-60,
This short article discusses an early version of the Lego robotic
system, Lego Dacta, along with pictures and diagrams of the more current
Mindstorms and Robolab software. McComb,
Gordon (2000, April) Using `Not Quite C' to Program LEGO Mindstorms. By:
McComb, Gordon. Poptronics,1:4, p52-56
The Lego Mindstorms kit comes with a program that provides students
with a graphical way to create complex instructions for the RCX. Many
computer teachers and enthusiasts look for a way to create programs for
the RCX in more common, procedural programming languages such as C and
Basic. This article describes one product called “Not Quite C” that is
used in place of the Mindstorms graphical programming interface. Munro,
J.(2003, March 11)Build a Better Robot. PC Magazine, 22:4,148 –
150
A brief overview of the Lego Mindstorms system and other resources
for home robotics construction. Turner,
D. (2006, July) Lego Mindstorms NXT. Technology Review, 109:3,
22-23
A review of the newest version of the Lego robotics kit. Unknown,
(2006) FRC Handbook, Retrieved from http://www.usfirst.org/robotics/2007/FRC_Handbook-Final.pdf
This is the handbook for Lego robotic competitions. Middle school
and high school teams compete in pre-defined challenges with Lego robots
built from identical kits.
Jonassen, D. (2006) Modeling with Technology: Mindtools for Conceptual Change (Third Edition). Upper Saddle River, New Jersey: Pearson Education. Carbonaro, M., Rex, M., Chambers, J. (2004) Using LEGO Robotics in a Project-Based Learning Environment. Retrieved from http://imej.wfu.edu/articles/2004/1/02/index.asp on November 1, 2006 Cuban, L. (2001) So Much High-Tech Money Invested, So Little Use: How Come? Retrieved on October 29, 2006 from http://www.edtechnot.com/notarticle1201.html Jonassen, D. (2006) Modeling with Technology: Mindtools for Conceptual Change (Third Edition). Upper Saddle River, New Jersey: Pearson Education. The
LEGO Group, (2006) LEGO Company Profle. Retrieved from http://www.lego.com/info/pdf/LEGO_company_profile_UK.pdf Resnick, M. and Ocko, S. (1998) LEGO/Logo: Learning Through and About Design Retrieved from http://llk.media.mit.edu/papers/ll.html on November 30, 2006
Resnick,
M. and Silverman, B. (2005) Some
Reflections on Designing Construction Kits for Kids
Retrieved from http://web.media.mit.edu/~mres/papers/IDC-2005.pdf
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| Introduction | ||
| History | ||
| RCX 2.0 and Mindstorms | ||
| In the Classroom | ||
| Discussion Summary | ||
| Links | ||
| Annotated Bibliography | ||